Tag Archives: websockets
Change in WebSockets handshake protocol
If you are working with the latest version of Google Chrome (6.0.442.0) and you have been doing some testing or projects with WebSockets you may have already noticed there has been a change in the WebSockets specification for the client/server handshake protocol. More info about the change: http://webreflection.blogspot.com/2010/06/websocket-handshake-76-simplified.html http://blog.chromium.org/2010/06/websocket-protocol-updated.html
More WebSockets, now with Python!
A couple of weeks ago, Tim and I worked on a little game/demo using WebSockets and C# (I haven’t been able to put it online since I do not have a Windows server). It was a lot of fun and we were able to see the potential of WebSockets and how much internet can will [...]
Tech talks at LEVEL Studios
Today we have a Tech Meeting at LEVEL Studios and I’ll be doing a quick demo of some tools we have been using in our current project, to help during our development: Using Closure Compiler to detect Javascript syntax errors and remove warnings. Using QUnit to test a REST api The power of WebSockets and [...]
Playing with WebSockets
Today I spent some time with Tim at work, playing with WebSockets, a new HTML5 feature that only Google Chrome supports so far. WebSockets allow browsers to create and maintain open direct TCP connections to the server, allowing instant communication in both directions. This means that ajax polling is no longer needed to get updates [...]
