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Tag Archives: mootools

Creating HTML blocks with Mootools

Sometimes we need to create HTML from JS. There are multiple ways to do this, from using innerHTML to creating element by element appending child to parents, setting attributes, etc. And there are as many different opinions about what is the right way to do it. Meanwhile, once thing I missed from jQuery, not available [...]

Fixing issues with ‘change’ event on text fields ala Mootools

Very nice snippet to solve a few annoying issues with the change event: http://www.meiocodigo.com/2009/08/13/new-changed-event/

Setters & Getters on Mootools classes

Although I haven’t need them for my classes, I thought it would be very cool to have the possibility to use them. Setters and Getters are very popular in modern programming languages, since they let you do some actions when a member/property of an object is being accessed or modified. Setters and Getters are native [...]

Mootools stuff to review

Two interesting things I have to review; MooTools: Bubbling Controllers MooTools: Ignoring the next click

iPhone 3.0 geolocation with Javascript

I was watching one of the video tutorials from Apple last night about some custom JS available on Safari, only on the iPhone 3.0, that let’s you interact with the phone and obtain data like the current location, etc. So I built a little page to see how it works. I included Mootools 1.2.3 from [...]

Sending messages between Javascript objects

When applications (or websites) get pretty big, it usually happens that a lot of different objects or classes interact with each other or, even worst, depend on each other to achieve the site functionality. A simple example could be a Tabs manager class, which controls a set of tabs in the page. Sometimes, the content [...]

MooTools 1.2.2 is here and it’s very cool

What a great surprise it’s been to see the major updates in Mootools Core are around the Class object. Object Oriented javascript is the future and MooTools is the freeway to get there. Now, better than ever. MooTools 1.2.2 is a mainly a bug fix release but it also includes an almost entirely new Class.js. [...]

Synchronizing sounds (or trying to…)

The purpose of this demo is to test and see how possible is to synchronize sounds with DOM effects while being played in different threads or timers. It looks like, while synchronizing sounds with DOM effects is quite simple and works fine, sounds played by different threads or timers get out of sync after a [...]

Setting up timers and intervals inside JS objects

It may seem trivial but it has its tricky point. Usually, in procedural Javascript (this is, non object oriented programming), timers are set up passing the callback function on a string: function hello() {   alert("hello"); } // Will execute hello() after 10 seconds setTimeout('hello()', 10000); For this code to work, hello() has to be [...]

Kyte’s REST API

During the last weeks at work I’ve been working on a very cool Mootools based Javascript API to interact with Kyte’s REST API. So far it’s been working very good and I’m very impressed about how fast Kyte’s API is. Unfortunately, until the project I’m working on is launched I won’t be able to show [...]

About the blog

This is a blog about development, focused mainly on Javascript but also other languages like python, shell scripts and more.

About the author

Eneko Alonso is a software engineer and UI developer with more than eight years of experience in software and web development. He lives in San Luis Obispo, California and works at LEVEL Studios.

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