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Tag Archives: iphone

Titanium Studio and Titanium Mobile 1.7

Titanium Studio: will this change anything? It is a big step, and offers something I really missed while working with Titanium in the past: integrated debugging. I think I will rather stay with XCode and code native Objective-C. Link: Introducing Titanium Studio and Titanium Mobile 1.7.

MooTools Core for Server and Mobile Development

One of the best things of MooTools is that it is very modular, from the core itself. This means you don’t need to include all core elements in your projects if you don’t want or don’t need some modules. For example, you may not want to include Array or Function, if you don’t need any [...]

List of iPhone ipsw firmware files (yes, downgrading from iOS 4.0.1 to 3.1.3)

So I finally decided to downgrade my iPhone 3G from iOS 4.0.1 to iPhone OS 3.1.3. For some reason, Apple does not keep the old ipsw restore files easy to find and most posts on Internet are missing a link to them. Here is a list of some of them: iPhone 3.1.3 firmware for iPhone [...]

Titanium Developer: love and hate (Part II)

For the last four weeks and despite other projects and deadlines, I’ve been working on a mobile app for iPhone and Android, using Titanium Developer from Appcelerator. I still hate it. And I still love it. More to come…

List of iPhone SDK & XCode packages

Lately I’ve been developing Android and iPhone apps with Titanium Developer and also switching from on Mac to another. At the end I ended up with a computer that only had the latest iOS 4 SDK. Thus, I couldn’t compile anymore apps for my 3G iPhone with OS 3.1.3. Fortunately, the old versions of XCode [...]

Titanium Developer: love and hate

I’ve been using Titanium Developer for a while now, since I installed it to do some mobile app research one or two months ago. But up until now I barely used it again other than to maintain a desktop app I created for a game, which thanks to Titanium runs in both Mac and PC. [...]

Things to do

To do list: Try Appcelerator (downloaded.. don’t like it very much, have to spend more time with it) Install iPhone SDK 3.2 (downloading installing…) Study LinkedIn API Study Twitter API Take a look at YQL Play with Google Closure JS library Play with Dojo JS library That’s it for now. Let’s see if I can [...]

Spaniards for iPhone available now

Finally, the first release of Spaniards Mobile got released just today and it is available for download on the App Store for FREE. More info: http://www.spaniards.es/noticias/2009/08/29/spaniards-10-para-iphone-ya-disponible

Placing a UIActivityIndicartorView on a UIBarButtonItem

Have you seen those iPhone apps with a reload button that switches itself to an animated activity indicator while the reload action is being performed? Here is how to do that. Place this code on your ViewController: – (void)showReloadButton {   UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc]     initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh             [...]

iPhone 3.0 geolocation with Javascript

I was watching one of the video tutorials from Apple last night about some custom JS available on Safari, only on the iPhone 3.0, that let’s you interact with the phone and obtain data like the current location, etc. So I built a little page to see how it works. I included Mootools 1.2.3 from [...]

About the blog

This is a blog about development, focused mainly on Javascript but also other languages like python, shell scripts and more.

About the author

Eneko Alonso is a software engineer and UI developer with more than eight years of experience in software and web development. He lives in San Luis Obispo, California and works at LEVEL Studios.

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