Tag Archives: html5
location.hash is dead (on html5 browsers)
Pretty cool technique to actually change the url of the page (something until now impossible to do in Javascript for security reasons): http://badassjs.com/post/840846392/location-hash-is-dead-long-live-html5-pushstate Also good to read, the browser history MDC documentation: https://developer.mozilla.org/en/DOM/Manipulating_the_browser_history And finally, pjax, a new script that combines the use oj Ajax calls and this technique to manipulate the url to achieve [...]
Angry Birds as a Web App
Really, really cool, Rovio has released Angry Birds (and all the game assets) as a web app, Javascript and Canvas based. I can’t wait to see clones of Angry Birds with custom assets, maps and sounds. via Angry Birds as a Web App.
Change in WebSockets handshake protocol
If you are working with the latest version of Google Chrome (6.0.442.0) and you have been doing some testing or projects with WebSockets you may have already noticed there has been a change in the WebSockets specification for the client/server handshake protocol. More info about the change: http://webreflection.blogspot.com/2010/06/websocket-handshake-76-simplified.html http://blog.chromium.org/2010/06/websocket-protocol-updated.html
More WebSockets, now with Python!
A couple of weeks ago, Tim and I worked on a little game/demo using WebSockets and C# (I haven’t been able to put it online since I do not have a Windows server). It was a lot of fun and we were able to see the potential of WebSockets and how much internet can will [...]
Playing with WebSockets
Today I spent some time with Tim at work, playing with WebSockets, a new HTML5 feature that only Google Chrome supports so far. WebSockets allow browsers to create and maintain open direct TCP connections to the server, allowing instant communication in both directions. This means that ajax polling is no longer needed to get updates [...]
