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	<title>dev.enekoalonso.com &#187; game</title>
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	<link>http://dev.enekoalonso.com</link>
	<description>having fun with code</description>
	<lastBuildDate>Wed, 12 Oct 2011 21:40:17 +0000</lastBuildDate>
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		<title>Angry Birds as a Web App</title>
		<link>http://dev.enekoalonso.com/2011/05/12/angry-birds-as-a-web-app/</link>
		<comments>http://dev.enekoalonso.com/2011/05/12/angry-birds-as-a-web-app/#comments</comments>
		<pubDate>Thu, 12 May 2011 17:40:58 +0000</pubDate>
		<dc:creator>Eneko Alonso</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[angry]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[birds]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[webapp]]></category>

		<guid isPermaLink="false">http://dev.enekoalonso.com/?p=693</guid>
		<description><![CDATA[Really, really cool, Rovio has released Angry Birds (and all the game assets) as a web app, Javascript and Canvas based. I can&#8217;t wait to see clones of Angry Birds with custom assets, maps and sounds. via Angry Birds as a Web App. Related Posts:July 30, 2010 -- Titanium Developer: love and hate (3)May 3, 2010 [...]]]></description>
			<content:encoded><![CDATA[<p>Really, really cool, Rovio has released Angry Birds (and all the game assets) as a web app, Javascript and Canvas based. I can&#8217;t wait to see clones of Angry Birds with custom assets, maps and sounds.</p>
<p>via <a href="http://googlesystem.blogspot.com/2011/05/angry-birds-as-web-app.html">Angry Birds as a Web App</a>.</p>
<h3  class="related_post_title">Related Posts:</h3><ul class="related_post"><li>July 30, 2010 -- <a href="http://dev.enekoalonso.com/2010/07/30/titanium-developer-love-and-hate/" title="Titanium Developer: love and hate">Titanium Developer: love and hate</a> (3)</li><li>May 3, 2010 -- <a href="http://dev.enekoalonso.com/2010/05/03/playing-with-websockets/" title="Playing with WebSockets">Playing with WebSockets</a> (4)</li><li>May 18, 2011 -- <a href="http://dev.enekoalonso.com/2011/05/18/location-hash-is-dead-on-html5-browsers/" title="location.hash is dead (on html5 browsers)">location.hash is dead (on html5 browsers)</a> (0)</li><li>May 6, 2011 -- <a href="http://dev.enekoalonso.com/2011/05/06/finding-duplicate-ids-on-an-html-page/" title="Finding duplicate ID&#8217;s on an HTML page">Finding duplicate ID&#8217;s on an HTML page</a> (0)</li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Playing with WebSockets</title>
		<link>http://dev.enekoalonso.com/2010/05/03/playing-with-websockets/</link>
		<comments>http://dev.enekoalonso.com/2010/05/03/playing-with-websockets/#comments</comments>
		<pubDate>Tue, 04 May 2010 04:20:37 +0000</pubDate>
		<dc:creator>Eneko Alonso</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[c#]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[connection]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[socket]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[tpc]]></category>
		<category><![CDATA[visual]]></category>
		<category><![CDATA[websocket]]></category>
		<category><![CDATA[websockets]]></category>

		<guid isPermaLink="false">http://dev.enekoalonso.com/?p=521</guid>
		<description><![CDATA[Today I spent some time with Tim at work, playing with WebSockets, a new HTML5 feature that only Google Chrome supports so far. WebSockets allow browsers to create and maintain open direct TCP connections to the server, allowing instant communication in both directions. This means that ajax polling is no longer needed to get updates [...]]]></description>
			<content:encoded><![CDATA[<p>Today I spent some time with Tim at work, playing with <a href="http://en.wikipedia.org/wiki/Web_Sockets">WebSockets</a>, a new <a href="http://dev.w3.org/html5/websockets/">HTML5 feature</a> that only Google Chrome supports so far. WebSockets allow browsers to create and maintain open direct TCP connections to the server, allowing instant communication in both directions. This means that ajax polling is no longer needed to get updates from the server. Instead, the server can send a message directly to the browser at any point in time while the connection is open. Awesome!</p>
<p style="text-align: left;">Since we are currently working on a C# .Net project, we searched Internet and found this very cool example that we took as a base for a little multiuser game we were working on today: <a href="http://www.codeproject.com/KB/webservices/c_sharp_web_socket_server.aspx">WebSocket Chat</a></p>
<p style="text-align: left;"><a href="http://www.codeproject.com/KB/webservices/c_sharp_web_socket_server.aspx"></a><br />
<a href="http://www.codeproject.com/KB/webservices/c_sharp_web_socket_server.aspx"><img class="aligncenter" src="http://www.codeproject.com/KB/webservices/c_sharp_web_socket_server/WebSocketServer.png" alt="" /></a></p>
<p>The potential of WebSockets is incredible, specially for online games and multiuser applications.</p>
<h3  class="related_post_title">Related Posts:</h3><ul class="related_post"><li>May 22, 2010 -- <a href="http://dev.enekoalonso.com/2010/05/22/more-websockets-now-with-python/" title="More WebSockets, now with Python!">More WebSockets, now with Python!</a> (9)</li><li>May 12, 2011 -- <a href="http://dev.enekoalonso.com/2011/05/12/angry-birds-as-a-web-app/" title="Angry Birds as a Web App">Angry Birds as a Web App</a> (0)</li><li>June 8, 2010 -- <a href="http://dev.enekoalonso.com/2010/06/08/change-in-websockets-handshake-protocol/" title="Change in WebSockets handshake protocol">Change in WebSockets handshake protocol</a> (0)</li><li>May 6, 2010 -- <a href="http://dev.enekoalonso.com/2010/05/06/tech-talks-at-level-studios/" title="Tech talks at LEVEL Studios">Tech talks at LEVEL Studios</a> (0)</li></ul>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>MyGameOfLife source code</title>
		<link>http://dev.enekoalonso.com/2008/11/28/mygameoflife-source-code/</link>
		<comments>http://dev.enekoalonso.com/2008/11/28/mygameoflife-source-code/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 06:11:25 +0000</pubDate>
		<dc:creator>Eneko Alonso</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[cocoa]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[conway]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameoflife]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[googlecode]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[objective-c]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://dev.enekoalonso.com/?p=40</guid>
		<description><![CDATA[Almost a year ago I was learning some Cocoa and I decided it will be fun to implement a Cocoa based version of Conway&#8217;s Game of Life. Back then I didn&#8217;t publish the source code, not for any special reason. So now I have just uploaded it to Google Code. It&#8217;s not fully functional, since [...]]]></description>
			<content:encoded><![CDATA[<p>Almost a year ago I was learning some Cocoa and I decided it will be fun to implement a Cocoa based version of <a href="http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">Conway&#8217;s Game of Life</a>. Back then I didn&#8217;t publish the source code, not for any special reason. So now I have just uploaded it to Google Code. It&#8217;s not fully functional, since the last time I worked on it I was creating an structure editor. My idea was to create a library of structures, with drag&#038;drop and import/export options.</p>
<p>If you are interested on working on the project, let me know :)</p>
<p><a href="http://code.google.com/p/my-gameoflife">http://code.google.com/p/my-gameoflife</a></p>
<p><a href="http://www.flickr.com/photos/eneko/2142616139/" title="My Game of Life by Eneko Alonso, on Flickr"><img src="http://farm3.static.flickr.com/2104/2142616139_eed0282fca_o.png" width="500" height="359" alt="My Game of Life" /></a></p>
<h3  class="related_post_title">Related Posts:</h3><ul class="related_post"><li>August 18, 2010 -- <a href="http://dev.enekoalonso.com/2010/08/18/titanium-developer-love-and-hate-part-ii/" title="Titanium Developer: love and hate (Part II)">Titanium Developer: love and hate (Part II)</a> (0)</li><li>May 12, 2011 -- <a href="http://dev.enekoalonso.com/2011/05/12/angry-birds-as-a-web-app/" title="Angry Birds as a Web App">Angry Birds as a Web App</a> (0)</li><li>August 27, 2010 -- <a href="http://dev.enekoalonso.com/2010/08/27/link-whirlpool-js/" title="Link: Whirlpool JS">Link: Whirlpool JS</a> (0)</li><li>July 30, 2010 -- <a href="http://dev.enekoalonso.com/2010/07/30/creating-qr-codes-with-google-charts-api/" title="Creating QR Codes with Google Charts API">Creating QR Codes with Google Charts API</a> (1)</li></ul>]]></content:encoded>
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