having fun with code

Tag Archives: code

My Sublime Text 2 settings

My Sublime Text 2 settings: // Settings in here override those in "Default/Base File.sublime-settings", and // are overridden in turn by file type specific settings. Place your settings // here, to ensure they're preserved when upgrading. {  // Set to false for horizontal scrolling  "word_wrap": false,  // Set to false to disable detection of tabs [...]

Angry Birds as a Web App

Really, really cool, Rovio has released Angry Birds (and all the game assets) as a web app, Javascript and Canvas based. I can’t wait to see clones of Angry Birds with custom assets, maps and sounds. via Angry Birds as a Web App.

Link: Whirlpool JS

Whirlpool is a very strong hashing algorithm (one way encryption) that encodes any text into a 128 character string (popular md5 generates a 32 byte string). Looking for the JavaScript version, I had to search on my email inbox for an email I received back in October 2009 to found the link where to download [...]

Titanium Developer: love and hate (Part II)

For the last four weeks and despite other projects and deadlines, I’ve been working on a mobile app for iPhone and Android, using Titanium Developer from Appcelerator. I still hate it. And I still love it. More to come…

Creating QR Codes with Google Charts API

As simple as a URL: http://chart.apis.google.com/chart?cht=qr&chs=250×250&chl=http://dev.enekoalonso.com

Titanium Developer: love and hate

I’ve been using Titanium Developer for a while now, since I installed it to do some mobile app research one or two months ago. But up until now I barely used it again other than to maintain a desktop app I created for a game, which thanks to Titanium runs in both Mac and PC. [...]

Playing with WebSockets

Today I spent some time with Tim at work, playing with WebSockets, a new HTML5 feature that only Google Chrome supports so far. WebSockets allow browsers to create and maintain open direct TCP connections to the server, allowing instant communication in both directions. This means that ajax polling is no longer needed to get updates [...]

Having fun with Mooml & Twitter

Mooml is a templating engine for Mootools. With it, you can create HTML from Javascript using a very clean syntax. Plus, it is extremely useful when you have to generate repeating elements, since Mooml automatically renders arrays of data multiple times. Let’s see an example. Searching Twitter Nowadays there are a lot of APIs out [...]

MyGameOfLife source code

Almost a year ago I was learning some Cocoa and I decided it will be fun to implement a Cocoa based version of Conway’s Game of Life. Back then I didn’t publish the source code, not for any special reason. So now I have just uploaded it to Google Code. It’s not fully functional, since [...]

About the blog

This is a blog about development, focused mainly on Javascript but also other languages like python, shell scripts and more.

About the author

Eneko Alonso is a software engineer and UI developer with more than eight years of experience in software and web development. He lives in San Luis Obispo, California and works at LEVEL Studios.

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PromoteJS

JavaScript JS Documentation